Retro Sports Report #1: NBA Give ‘N Go

The Retro Sports Report is about highlighting the sports games that still hold up!

NBA Give ‘N Go (1995)


Konami’s NBA licensed home version of the non-licensed basketball arcade game Run and Gun.  There are many good things to be said about NBA Give ‘N Go, the graphics are easy on the eyes , the gameplay is very solid and the presentation is top notch. The versatility of gameplay options is great for both casual  and hardcore gamer alike, anyone looking for a great arcade gameplay experience with all the features you’d only expect to get out of a console developed sports game.


With a standard exhibition mode it also features a full 82 game season, or choose a shortened season mode with only 6, 28 or 52 games. It does not have a save battery, but it does have a password save system for continuing your season. The biggest setback to this game really is the lack of a save battery, having to use a save code for this game leaves it up to you to find a good way to store your password.

Roster edit mode is available to trade players and edit the NBA All-Star Teams. This is also where the two “original teams” the Shooting Stars and the Supreme Team are edited, which allow you to build your own dream team without altering the game roster to use in exhibition.

A great game solo, this game also caters up to four players in either co-op or competitive play. There is also an option of playing through season mode with up to 4 teams controlled by 4 human players.

In Arcade mode you select a team and play through 1995 NBA Playoffs, the only setback to historical lineup accuracy is the absence of Shaquille O’Neil and Charles Barkley because of their conflicting video game deals at the time.

The audio in this game is a constant reminder of its arcade roots, from the background music to the buzzer marking the end of a quarter. The energetic play by play announcer is another great part of the presentation that adds personality in the game with an array of quotable soundbites that you’ll be repeating alone or with friends after playing a few games.

I rank games on a scale of 1-10, 10 being the game that is so great it will never actually be made.

NBA Give ‘N Go 7/10

TLDR reasons:

+ Fun Arcade basketball for 1-4 players with home console perks!

– Lack of save battery, find a good place to keep those passwords!







Price = $ 5-20
Players = 1-4
XBOX360 and Nintendo WII
This 3-D cover explodes with all the things that you would have been excited for ten years ago. Skeletons, sharks, giant bugs, and GUNS splatter this zooming cover. But, what is this exactly?
Well apparently you are the only hero that can save the world when the movies come alive and start attacking the planet!
Now the back of the box does explain that it is a shooter and you’ll have survive/survive/survive, but if you have an untrained eye to the normal random back of the box pictures. You might not see that this game is a Rail Arcade Shooter. ( A rail shooter means, you don’t control the camera at all. You’re just hear to point and shoot)
P.S. Did i mention you get to wear 3-D glasses if you’d like?
Well at first this game seems really lame and honestly it is. It doesn’t really give anything new to the arcade rail Shooter world. (Rail shooter also means you DO NOT control your character) The graphics are pretty bad, the worlds don’t look that great for this generation, and some of the ways the enemies attack are impossible to stop unless you are playing multiplayer. (Which i doubt really helps that much)
Sidenote: This game is a lot easier on the WII than it is on the Xbox 360 since you can just point your WIImote at the television and fire. So the game play scored a 8/10 on the WII.
Rail shooters are generally meant for arcade play. There are some great ones out there. (Time Crisis, House of the Dead) This one isn’t in the top shop for your library. It does have some pretty quick achievements if you are going for some quick score, but other than that it’s not good at all.
WII- Most of the above is the same. This game isn’t really good, unless you just want another point and fire game to play with your friends.
THE ‘GAME OVER’ ALL? (40% for XBOX360  / 53% on the WII)
As far as i know there is no light gun for the 360 as of yet. Probably because Rail shooters like this one are pretty dead in the water. No one really wants to play arcade style games like this anymore unless you have a gun. The reticle moves horribly across the screen causing you to miss half of your shots, and makes you annoyed more then happy.
But, on the WII the game is kind of so easy that you don’t really care, and the system already has so many games like this already.
When playing it multi-player it was a little bit better. But, that was probably because more people making fun of the same bad thing, is a lot more fun. 
arbitrary credit for gore and nudity = 0

BlazBlue Calamity Trigger

Price = $ 10-20
Players = 1-2
Xbox360, PS3, and PC
The cover of the game is an obvious fighting game. It’s got that ‘splash art’ of the characters as normal, but if you aren’t aware of what fighters generally look like, It could appear as anything to you.
When you turn the game over and check out the back, it explains everything pretty well. You will experience ‘Fantastic story’ lines. Strange that they may be. This game is very japanese, and if you aren’t used to the humor from across seas; you may be extremely annoyed with the goofy-ness of this game.
The game plays amazingly well. It’s a lot to learn at first, since this game is made by the team that brought us Guilty Gear.
If you’ve never played that series then this is a new 2D fighter experience for you. No more just jump kicking and tripping with a few special moves to tide you over. 
Unlike the classic 2d fighters where most the characters only had about 4-6 special moves. BlazBlue is infected with crazy moves for you to learn.
It’s play mechanics are quick and it flows nicely.
If you enjoy games like Street Fighter, Fatal Fury, and King of Fighters this is a game for your library. It has great replay value, great multiplayer, and the online runs superbly. (If you are any good)
Like I said, if you love fighting games, this is perfect for you. OR-if you just love a lot of downloadable content.
Also, if you love that crazy Anime style comedy, the story mode of this game is very bizarre and hilarious.
arbitrary credit for gore and nudity = 1
(bouncing boobies and panty shots.)

HALO combat evolved!

Price: $10-20
Players: 1 (16 for online multiplayer)
One of the most popular games of all time. If you don’t know what Halo is, you’re probably over 50, don’t have kids, and don’t read anything, like, ever.
No surprises here. Bungee is a solid company, and knows how to polish its products. The box looks cool, the back shows what’s going on, and even makes absolutely sure you know you’re going to have access to a big stinkin’ rocket launcher by posting Master Chief looking all tough with one on the back. It’s not even an inlay. He’s just busting out of the back ready to frag some aliens.

Now, I remember when I first saw this box. It was during a time when I was too focused on work and sleep to do much else, but I would stop into E.B. Games here and there to see what was new. I hadn’t seen any previews of the game in magazines, but I had heard whispers during my previous visits about how cool it looked, this and that. When it finally came out, I looked at the box, turned it out… meh. It looked just like every other shooter, except it had vehicles. Hadn’t vehicles been done? Tribes had them, right? Yeah. And that was it. I didn’t have an XBOX anyway, and I still had to beat Disgaea. Consider it paranoia, if you will, but I’ve been fooled by box art with cool guns before (Daikatana, you bastard). In the FPS world, there are huge variables that do NOT consist of graphics, plain and simple. Still, when I got around to it, I didn’t feel like Halo lied to me in the slightest… at least not by the box.
GAME PLAY (6/10)

I actually played Halo about three years later. More actively involved in games thanks to a circle of friends who regularly gathered to play Puzzle Fighter, Marvel VS Capcom 2, and Timesplitters 2. I had finally picked up an XBOX a year earlier thanks to the persuasive Ninja Gaiden being released, and my buddy Tyler had a copy, so I figured I’d see what the fuss was about.

Let me start by saying this; I really wanted to like Halo. I tried putting my issues aside. I tried to laugh at the stupid little aliens screaming when I killed their boss. It wasn’t enough.
Halo is, and always will be, a mediocre game. The story is a decent little space opera, but there have been better. The controls are tight… but they should be, because Bungee had been around for years, and as a small company with decent funding, their quality should always be better that those larger companies whose crazy timelines and bulky management tend to erode the game more than help. Everything that could excel simply did not.
I thought we’d worked out a long time ago that shooting a gun should look and, more importantly, feel good. Remember the days when we didn’t have force feedback? Or when you accidentally picked up a non-feedback controller because it was cheaper, and you didn’t read the fine print? There are still games that, despite no rumble, have weapons that are just fun to shoot, even if it’s just blank space. Every weapon in Doom, particularly the double-barrel shotgun, falls in this category, minus the pistol. Red Faction’s combat shotgun was great, and I would announce my presence in Goldeneye multiplayer by firing twin Dostovei’s wildly in the air. Blood had an awesome tommygun, Duke Nukem had the chain ripper, and so on. What do these all have in common? They felt solid. Halo’s weapons… the only way to describe them is “squishy”.
Halo is simple. You follow orders, run down a veritable track laden with aliens trying to blow your head off, and fire off your various weapons as if you were taking a casual stroll by the lake and can’t be bothered to do anything else. The graphics are good, and the enemies are creative, but everything reeks like Image comic books of 1996, i.e. everything should be great… but it has no soul.
I also want to fault Halo for bringing about a revolution of sorts. I can’t think of any melee attacks in FPS games prior that would kill a full-health enemy in multiplayer in two shots, max. Suspension of disbelief is alright in some cases, and I understand Master Chief is a genetic superman, but it paved the way for the exact same thing to happen all over. Call of Duty 4’s knife makes some sense in how it insta-kills, but they decided to keep that same speed as the buttstroke/pistol whip from Halo. It doesn’t make sense. And then came the laziness; in what could have been a fantastic game, this one-hit melee made its way into Transformers: War for Cybertron. There are no whirling attack chains like a mechanical God of War – no, a single whallop with a random axe, sword, or mace, leaving you vulnerable to attack as you recover is what you get. The real fault lies with those game developers, of course, but Halo made this sort of thing accessible.
I’ll gripe about one last thing before wrapping this up. Jumping up and down in combat is suicide. Gears of War did this right, as it replaced jumping with a lurching, heavy run, but because jumping is harder to track in a game than in real life, as well as sprays of bullets not really doing anything more that scratching your armor, it became a viable tactic in many Halo multiplayer matches. Now, while I could get over it in most cases, I’ve always had this issue with slow-falling. Not only do you jump about 10 feet in the air, but you fall at the same speed you left the ground. If this were an adventure on a single planet, great, lesser gravity is weeeeird, but it’s not the case. It’s the same in the sequels, in all levels, whether on a space station or solid ground. And why is there no damned run button?
I’ve heard before the Halo novels explain some of this weird behavior, but my as is my usual response, “Novels based on licenses often exist as nothing more than a way to cover missteps by conveniently backtracking and explaining away their faults.” Had the game not been a hit, as I’m assuming most parallel galaxies’ timelines would attest, no books would have been made. But, the truth is…
Halo is nothing more than a “gateway” game, comparable to some pot with your high school buddies before you grow up and realize cocaine is the better drug. There are better things out there, but you’re too afraid to try them, or too biased to stick with it; maybe you’ll dabble in some Call of Duty crystal meth from time to time, but nothing beats the old familiar feelings, right?

Get over it. Every generation, mass hysteria picks a new game to faun over. Remember Final Fantasy 7, how that’s the most spectacular one in that series? Or how Mortal Kombat was the best fighting game ever made? If you believe any of these, you’ve been lied to. Look deeper.

I’ve already mentioned a plethora of great games (when talking about the squishy guns), and all of them top Halo in nearly every category. I’ll go ahead and list some more, all before Halo existed: Timesplitters 2, Alien VS Predator 1 and 2, Unreal Tournament, Quakes 1-3, Return to Castle Wolfenstein, and Strife. Still, I suppose Halo has its vehicles. And they, too, felt squishy.


Like any bad habit, it’s time you all face the facts and tell your friends “No, I can’t play Halo with you anymore. Let’s play NFL 95 instead.” While I guess it’s too late, since Reach was the last Halo that Bungee will touch, it’s well time this franchise died, or at least fixed its damnable mediocrity. I STILL want to like Halo, but it just can’t happen when it doesn’t do anything well.

Unfortunately, averaging all three scores gave this wildly uninventive game a higher final score than I would care for, but a 7 is just average, after all.

Nothing to see here. Mass market appeal… check. You win, Microsoft, you sneaky pricks.
Guest Review by: Fargascorp

Hey everyone!

It’s been a while again, because I’ve been working hundreds of trade deals, sales, and swaps, and buys, and and and and



I am down to the last 10% of NES (NINTENDO ENTERTAINMENT SYSTEM) and the last 10% of SMS (SEGA MASTER SYSTEM) for CIB (complete in box) rating for American releases!

So, Very soon, I will be starting up a monthly video of what I’ve picked up, what I still need, and if you want to help out (Which would be ultra rad!).

But, for now. I just woke up, was pretty excited about it, and need to make some coffee before I go in to do my real job.

Brett –