Category Archives: MICROSOFT XBOX

all things microsoft!

The Witcher 3 So far.

It comes with actual Paperwork!!!
It comes with actual Paperwork!!!


It comes with PAPERWORK!!! Unlike every other new game that comes out. So a big thanks to #Cdprojektred




I have been playing a lot of newer games lately to try to gain a good feel for the new world outside of just playing old school games and Borderlands a lot. I had played the first 2 Witcher games prior to this one, so I really was just waiting for a good chance to have some down time to actually enjoy the story, as the other two were pretty involved. But, I wasn’t expecting how ridiculously huge this world is. I’m honestly a little put off by it, but not in a negative way. I really enjoyed the Witcher 2’s balance of a decently large world that I could eventually navigate through without using the map.

Wither 3 is almost, for me anyway, impossible to navigate without the map, or using the quick travel that has been made popular in huge sandbox titles like Morrowind titles and Fallout. (or Two Worlds…)

My main beef with this is that I haven’t found a quick medium for the map yet, or using the menu very well. There is a lot of time spent in the pause menu. I’m sure if I was playing it on PC it would be a lot more functional in that area, and I do understand the limitations of a console game with a lot of menus to access. This really isn’t that big of deal honestly. But, It gets annoying when I find a new area, finish the small quest or find the items, and then hit the select menu to save because these big world games are relentless on this next problem.

FREEZING…. For Farts sake… I love that companies spend amazing amounts of time creating a vast planet for me to travel through, but they really need to figure out a way to cut out the freeze problems. I haven’t had a lot in the Witcher 3 yet.. But that’s one of the main reasons I can never stick with these HUGE sandbox world games. But.. moving on.

I waited a while on getting this game because a lot of people I know that were playing it were mentioning a lot of glitches that hadn’t been fixed yet. After doing a small investigation into the earlier on problems. I saw that the majority of it has been fixed, but that doesn’t stop the game from having TONS of hilarious things happen all the time.

Like this guy laying in bed? when I jumped through his door in the middle of the night.
Like this guy laying in bed? when I jumped through his door in the middle of the night.


This is one of them that I grabbed a photo of. I should have taken a few. This entire family were all floating in the air asleep. They were supposed to be in beds I’m sure, but there was only one bed in the house, and it was a family of 5. I laughed pretty hard, and then saw the Dad sleeping in the Stove.

There are a lot of these I’ve noticed throughout the game that don’t really bleed any problems into the mechanics at all. But some of the really obscure ones happen when you leave the menu, or die and the game reloads.

Once my game loaded and Geralt (your main character) was just jumping up and down and wouldn’t stop. I laughed for a about 20 seconds before I had to quit out, and go back in the game. Sometimes when you leave the main in game menu. Roach (your horse) will instantly toss me off of him. (which happens when it’s fear meter gets to high while surrounded with baddies). AND the worst one is when the game just decides to sit on the loading screen forever, and you have to actually power off your system and start it back up. There is another glitch that happens occasionally where your game won’t load, and you have to go into your system settings and quit out of the game and reboot it. I’ve noticed this with a few Xbox One games, but normally you can just boot another game off your hard drive and then reboot the other game. Witcher 3 sometimes doesn’t let you do that and you just waste more game time.

Now those are the crap problems I’ve had so far, and it’s literally just gripes really. I understand this game is pushing a lot of juice, and that sort of thing happens. Now, we can get to the goods.

First and foremost. If you enjoy sex scenes and nudity in your games. This one has that ready for you. So there’s that.

The plays mechanics are all in third person, which I love the old school feel of that. The only problem that falls in with this is when you get surrounded by enemies.. you’re gang banged to death, and have to wait to reload your game, and hopefully you saved before you decided to fight that stuff… or it loads your last in game save. Just a warning.

The storyline so far is fairly simple. I’m chasing after my daughter, and have no idea where she has been or where she is going, but the story line of finding her webs you into hundreds of quest to take care of, and if you are going to level up and have money.. You need hundreds of quests. And the story lines and people in the game give a large thumbs up in regards to being believable. Plus you can answer stuff how you want. Be a good proud Witcher, of just tell people you won’t help them, and be a jerk. (and not level up or get money)

There are tons of mythological monsters about which is amazing. I haven’t ran into everything the game has to offer yet and I’ve played for almost 50 hours so far. AND, I’m only like level 11 , and still haven’t even marked up 20% of the second area map yet. THIS GAME IS HUGE!!! ( It won some awards for BIGGEST GAME EVER)


I could keep blabbering on about all the different things you can do in the game, but I honestly haven’t even learned it all yet. I’m just now starting to get into making my own armor, swords, spells, and goods to make goods.

And I’ve got a pretty good deck of cards for the in game mini-game.


– I will be back for a round 2. or just a regular old full game review.


Thanks for reading this if you did. Pass it along to anyone that’s wondering if they should buy it or not.






Price = $ 5-20
Players = 1-4
XBOX360 and Nintendo WII
This 3-D cover explodes with all the things that you would have been excited for ten years ago. Skeletons, sharks, giant bugs, and GUNS splatter this zooming cover. But, what is this exactly?
Well apparently you are the only hero that can save the world when the movies come alive and start attacking the planet!
Now the back of the box does explain that it is a shooter and you’ll have survive/survive/survive, but if you have an untrained eye to the normal random back of the box pictures. You might not see that this game is a Rail Arcade Shooter. ( A rail shooter means, you don’t control the camera at all. You’re just hear to point and shoot)
P.S. Did i mention you get to wear 3-D glasses if you’d like?
Well at first this game seems really lame and honestly it is. It doesn’t really give anything new to the arcade rail Shooter world. (Rail shooter also means you DO NOT control your character) The graphics are pretty bad, the worlds don’t look that great for this generation, and some of the ways the enemies attack are impossible to stop unless you are playing multiplayer. (Which i doubt really helps that much)
Sidenote: This game is a lot easier on the WII than it is on the Xbox 360 since you can just point your WIImote at the television and fire. So the game play scored a 8/10 on the WII.
Rail shooters are generally meant for arcade play. There are some great ones out there. (Time Crisis, House of the Dead) This one isn’t in the top shop for your library. It does have some pretty quick achievements if you are going for some quick score, but other than that it’s not good at all.
WII- Most of the above is the same. This game isn’t really good, unless you just want another point and fire game to play with your friends.
THE ‘GAME OVER’ ALL? (40% for XBOX360  / 53% on the WII)
As far as i know there is no light gun for the 360 as of yet. Probably because Rail shooters like this one are pretty dead in the water. No one really wants to play arcade style games like this anymore unless you have a gun. The reticle moves horribly across the screen causing you to miss half of your shots, and makes you annoyed more then happy.
But, on the WII the game is kind of so easy that you don’t really care, and the system already has so many games like this already.
When playing it multi-player it was a little bit better. But, that was probably because more people making fun of the same bad thing, is a lot more fun. 
arbitrary credit for gore and nudity = 0

BlazBlue Calamity Trigger

Price = $ 10-20
Players = 1-2
Xbox360, PS3, and PC
The cover of the game is an obvious fighting game. It’s got that ‘splash art’ of the characters as normal, but if you aren’t aware of what fighters generally look like, It could appear as anything to you.
When you turn the game over and check out the back, it explains everything pretty well. You will experience ‘Fantastic story’ lines. Strange that they may be. This game is very japanese, and if you aren’t used to the humor from across seas; you may be extremely annoyed with the goofy-ness of this game.
The game plays amazingly well. It’s a lot to learn at first, since this game is made by the team that brought us Guilty Gear.
If you’ve never played that series then this is a new 2D fighter experience for you. No more just jump kicking and tripping with a few special moves to tide you over. 
Unlike the classic 2d fighters where most the characters only had about 4-6 special moves. BlazBlue is infected with crazy moves for you to learn.
It’s play mechanics are quick and it flows nicely.
If you enjoy games like Street Fighter, Fatal Fury, and King of Fighters this is a game for your library. It has great replay value, great multiplayer, and the online runs superbly. (If you are any good)
Like I said, if you love fighting games, this is perfect for you. OR-if you just love a lot of downloadable content.
Also, if you love that crazy Anime style comedy, the story mode of this game is very bizarre and hilarious.
arbitrary credit for gore and nudity = 1
(bouncing boobies and panty shots.)

HALO combat evolved!

Price: $10-20
Players: 1 (16 for online multiplayer)
One of the most popular games of all time. If you don’t know what Halo is, you’re probably over 50, don’t have kids, and don’t read anything, like, ever.
No surprises here. Bungee is a solid company, and knows how to polish its products. The box looks cool, the back shows what’s going on, and even makes absolutely sure you know you’re going to have access to a big stinkin’ rocket launcher by posting Master Chief looking all tough with one on the back. It’s not even an inlay. He’s just busting out of the back ready to frag some aliens.

Now, I remember when I first saw this box. It was during a time when I was too focused on work and sleep to do much else, but I would stop into E.B. Games here and there to see what was new. I hadn’t seen any previews of the game in magazines, but I had heard whispers during my previous visits about how cool it looked, this and that. When it finally came out, I looked at the box, turned it out… meh. It looked just like every other shooter, except it had vehicles. Hadn’t vehicles been done? Tribes had them, right? Yeah. And that was it. I didn’t have an XBOX anyway, and I still had to beat Disgaea. Consider it paranoia, if you will, but I’ve been fooled by box art with cool guns before (Daikatana, you bastard). In the FPS world, there are huge variables that do NOT consist of graphics, plain and simple. Still, when I got around to it, I didn’t feel like Halo lied to me in the slightest… at least not by the box.
GAME PLAY (6/10)

I actually played Halo about three years later. More actively involved in games thanks to a circle of friends who regularly gathered to play Puzzle Fighter, Marvel VS Capcom 2, and Timesplitters 2. I had finally picked up an XBOX a year earlier thanks to the persuasive Ninja Gaiden being released, and my buddy Tyler had a copy, so I figured I’d see what the fuss was about.

Let me start by saying this; I really wanted to like Halo. I tried putting my issues aside. I tried to laugh at the stupid little aliens screaming when I killed their boss. It wasn’t enough.
Halo is, and always will be, a mediocre game. The story is a decent little space opera, but there have been better. The controls are tight… but they should be, because Bungee had been around for years, and as a small company with decent funding, their quality should always be better that those larger companies whose crazy timelines and bulky management tend to erode the game more than help. Everything that could excel simply did not.
I thought we’d worked out a long time ago that shooting a gun should look and, more importantly, feel good. Remember the days when we didn’t have force feedback? Or when you accidentally picked up a non-feedback controller because it was cheaper, and you didn’t read the fine print? There are still games that, despite no rumble, have weapons that are just fun to shoot, even if it’s just blank space. Every weapon in Doom, particularly the double-barrel shotgun, falls in this category, minus the pistol. Red Faction’s combat shotgun was great, and I would announce my presence in Goldeneye multiplayer by firing twin Dostovei’s wildly in the air. Blood had an awesome tommygun, Duke Nukem had the chain ripper, and so on. What do these all have in common? They felt solid. Halo’s weapons… the only way to describe them is “squishy”.
Halo is simple. You follow orders, run down a veritable track laden with aliens trying to blow your head off, and fire off your various weapons as if you were taking a casual stroll by the lake and can’t be bothered to do anything else. The graphics are good, and the enemies are creative, but everything reeks like Image comic books of 1996, i.e. everything should be great… but it has no soul.
I also want to fault Halo for bringing about a revolution of sorts. I can’t think of any melee attacks in FPS games prior that would kill a full-health enemy in multiplayer in two shots, max. Suspension of disbelief is alright in some cases, and I understand Master Chief is a genetic superman, but it paved the way for the exact same thing to happen all over. Call of Duty 4’s knife makes some sense in how it insta-kills, but they decided to keep that same speed as the buttstroke/pistol whip from Halo. It doesn’t make sense. And then came the laziness; in what could have been a fantastic game, this one-hit melee made its way into Transformers: War for Cybertron. There are no whirling attack chains like a mechanical God of War – no, a single whallop with a random axe, sword, or mace, leaving you vulnerable to attack as you recover is what you get. The real fault lies with those game developers, of course, but Halo made this sort of thing accessible.
I’ll gripe about one last thing before wrapping this up. Jumping up and down in combat is suicide. Gears of War did this right, as it replaced jumping with a lurching, heavy run, but because jumping is harder to track in a game than in real life, as well as sprays of bullets not really doing anything more that scratching your armor, it became a viable tactic in many Halo multiplayer matches. Now, while I could get over it in most cases, I’ve always had this issue with slow-falling. Not only do you jump about 10 feet in the air, but you fall at the same speed you left the ground. If this were an adventure on a single planet, great, lesser gravity is weeeeird, but it’s not the case. It’s the same in the sequels, in all levels, whether on a space station or solid ground. And why is there no damned run button?
I’ve heard before the Halo novels explain some of this weird behavior, but my as is my usual response, “Novels based on licenses often exist as nothing more than a way to cover missteps by conveniently backtracking and explaining away their faults.” Had the game not been a hit, as I’m assuming most parallel galaxies’ timelines would attest, no books would have been made. But, the truth is…
Halo is nothing more than a “gateway” game, comparable to some pot with your high school buddies before you grow up and realize cocaine is the better drug. There are better things out there, but you’re too afraid to try them, or too biased to stick with it; maybe you’ll dabble in some Call of Duty crystal meth from time to time, but nothing beats the old familiar feelings, right?

Get over it. Every generation, mass hysteria picks a new game to faun over. Remember Final Fantasy 7, how that’s the most spectacular one in that series? Or how Mortal Kombat was the best fighting game ever made? If you believe any of these, you’ve been lied to. Look deeper.

I’ve already mentioned a plethora of great games (when talking about the squishy guns), and all of them top Halo in nearly every category. I’ll go ahead and list some more, all before Halo existed: Timesplitters 2, Alien VS Predator 1 and 2, Unreal Tournament, Quakes 1-3, Return to Castle Wolfenstein, and Strife. Still, I suppose Halo has its vehicles. And they, too, felt squishy.


Like any bad habit, it’s time you all face the facts and tell your friends “No, I can’t play Halo with you anymore. Let’s play NFL 95 instead.” While I guess it’s too late, since Reach was the last Halo that Bungee will touch, it’s well time this franchise died, or at least fixed its damnable mediocrity. I STILL want to like Halo, but it just can’t happen when it doesn’t do anything well.

Unfortunately, averaging all three scores gave this wildly uninventive game a higher final score than I would care for, but a 7 is just average, after all.

Nothing to see here. Mass market appeal… check. You win, Microsoft, you sneaky pricks.
Guest Review by: Fargascorp

Murdered Soul Suspect


Game Price = Varies

For PC, Xbox 360, Xbox One, Ps 3 & Ps4

One Player

“The Hardest Murder to Solve is your Own!

Caught in the purgatorial world of Dusk, he must combine his investigative skills with powerful supernatural abilities to uncover the shocking link between his own death and a ritualistic killer leaving a terrifying mark upon the town of Salem.”


The box catches your attention with the giant word MURDERED! plastered across it, and the story line sounds pretty cool. Not often have I ever solved my own murder in a game. So, it sounds pretty interesting.

I’ll give it a shot.



The game starts out and you see yourself being murdered and waking up in purgatory.. Which the game doesn’t really say anything about if you didn’t read the box. You’re Dead. That’s the basis here.

The game is 3rd person. So you are watching your full character move around.

There is no map in this game that is available in the actual game, if you bought it new you could use the download code to see it, but it really isn’t needed that much unless you are collecting all the little tidbits of information. WHICH ARE EVERYWHERE!!! There are so many collectibles. Like holy shit… do I really have to collect all these.

The game controls pretty well. It’s your normal wander around and inspect things. Once you start an investigation the game tells you where to go and where to look for clues. Which are scattered around the room. But, once you have found all of them (or haven’t) you can attempt to end this part of the case. Which brings up a menu to select the parts that you’ve found to move forward. If you chose wrong… don’t worry you can try again. If you don’t have the right parts to close the part, you’ll have to find more parts in the room again.

And, since you are a ghost you can walk through most walls, unless they are white walls, in which you can’t. These are parts of the world that are blocked from you.

The only enemies in this game are Demons. Which move back and forth like a bad NPC. If you sneak up on them you can grab them from behind and kill them with a quick command that pops up on the screen. Other than that you just have to avoid Demon hands that are on the stage. So if you don’t like a lot of action in a game, this is perfect for you.


As far as a genre to place this in.. it’s more like an old Mystery game. Like your classic style Shadowgate (PC, NES) , or more recent styles like Heavy Rain (PS3).

It’s more of just wandering around and collecting things and using your brain to remember the case to select the correct parts of information to move forward. But, there is no penalty for forgetting what’s going on really. You get a lower detective rating for choosing wrong, which doesn’t effect the game play at all. So you could just slam through this and skip the whole story if you are just getting trophies or achievements.

The Game ‘OVER’ ALL? (76%)

My main problem with this title is that there really isn’t too many ways to die. The enemies they put in the game just seem to be there to slow down your progress. If one sees you, you have to run away and hide inside protective barriers. Which can take a lot of time off your clock of enjoying the  game. So it’s more annoying than fun.  If you kill them all with no problem then it just slows you down for a few minutes.

This normally isn’t a problem in the game, because you are looking for clues or talking to people or ghosts. But when you hear that scream.. you just kind of sigh… Here we go again.

But if you aren’t a big gamer and just want to experience a story. This is a good title for you. There aren’t really any big surprises in the title to make you wow’ed or anything. But, it’s fun to piece together the world. And if you really like a lot of background in your story. All the tidbits of information you pick up, paint a pretty cool picture of all the characters and back story.

If you weren’t dead.. All of this stuff probably would have been told to you as you played.

If you don’t like to read, which is most of the world these days. You probably didn’t get this far in the review. And if you did, and still don’t like to read. You most likely won’t enjoy this game, or you will skip all the background information and beat the game in like 4 – 6 hours.




Game Price = $19.99

(DLC GAME) for PC, PS3, PS VITA, xbox one, ps4, & Wii U

TWO player

In Guacamelee!, players control Juan as he fights his way across various enemies and obstacles in order to rescue El Presidente’s daughter. Juan can attack enemies using basic attacks and can perform various grapple attacks when they are stunned, dealing more damage or throwing them towards other enemies. Defeating enemies yields coins that can be spent at certain locations to unlock new grapple attacks or increase the player’s health and stamina gauges. As the player progresses through the game, Juan breaks various “Choozo statues” which grant him new abilities. These range from offensive moves, such as an uppercut, headbutt, and dashing punch, or abilities that increase Juan’s mobility, such as double jumping, wall jumping, and the ability to turn into a chicken. Juan also gains the abilities to transport between the land of the living and the land of the dead, required for solving puzzles or fighting enemies that can only be attacked in a certain world. Players can use these moves to access previously unreachable areas to find secrets, or break through barriers shielding enemies. The game (excluding the Vita version) also features a local co-operative mode, in which an additional player can play as Tostada. This mode can only be accessed after the introductory level.”


Honestly, I was amazingly surprised that this game was nothing like I though it would be at all. I downloaded it during it’s DL For FREE, on Xbox One just because it was free. Didn’t really look into it at all and figured it would be a silly wrestling game of some sort. Then after I decided to play it and looked at the story line, I was surprised to find out that it was a 2D platformer! And even better it was a huge homage to Metroid and Castlevania! The game will lose a couple points in this category only because I was being a normal human that isn’t going to read much about something that’s on sale or free. I think this game could get over looked very easily by not advertising heavily on it’s amazing positives.


The game play is spot on. I never expect too much out of games like this. There are usually jumping flaws and attack flaws everywhere. But not here! This game is crisp, and if it wasn’t, you wouldn’t be able to get very far in it, because they spent a lot of time building puzzles that use each of your new power-ups. Needless to say. Flawless in this category.


I am happy to say that this game fits perfectly into the MetroidVania games. Which again, I wasn’t ready for at all.

The Game ‘OVER’ ALL? (93%)

From beginning to end this game has hundreds of homages to old series. Tons of remember this game jokes and images. Running around stopping at billboards and aztec sketches in the background will cause you to stop and smile, or scratch your head for a second trying to figure out exactly what the pictures are. Some of them are obvious and some of them are…. What the hell is… OH SHIT AWESOME! moments. If I wouldn’t have downloaded this for free, there was  good chance that I would have never played this amazing game. Once I booted it up, I seriously didn’t stop playing it until I beat it on regular mode. Then the next day, I booted up Hard mode and played straight through it again. Don’t pass up this amazing game if you are a fan of Metroid, Castlevania, an old school nerd, or if you’ve recently really enjoyed Shovel Knight.

Castlevania Puzzle Encore of the Night


Price varies depending on what format you are downloading it on.



Castlevania Puzzle: Encore of the Night is a Castlevania puzzle game featuring Alucard and other cast members of Castlevania: Symphony of the Night made for iOS. It retells the story of the original Castlevania: Symphony of the Night. It features an RPG system and touched up sprites. The game was released on iOS on July 21, 2010 and for Windows Phone on January 18, 2011



It doesn’t lie. It is a retelling of  Symphony of the night in puzzle mode. There isn’t a box to rate.. SO FULL 10!




At first it’s pretty boring. It’s just another PUZZLE RPG. If you’ve never played one. You move through your story line and every time there is an enemy encounter it goes into puzzle mode, like an RPG.

Once in the puzzle fight. If you haven’t equipped items or spells you can’t use them. If you have equipped items, you can carry 4 in your quick choice in battle. If you use an item it will add to the pieces falling. So if you don’t bust the colors quickly you won’t get the item. If you use spells they do various things. Either give you life instantly, or knock out certain colors of blocks to help out.

It has the normal style puzzler multiplayer stuff. If you knock out some sweet combos it will add crap blocks to the enemies side and vice versa.

The game is set up in the castle of SYMPHONY OF THE NIGHT from Ps1/Sega Saturn then later as an unlockable in PSP’s  the dracula X chronicles (later DLC on xbox360/ps3). It’s not the whole castle but it moves you through where you will remember the classic map, if you played the original. –

BUT, you move room to room where you get items and power ups to equip to have more health and magic points in puzzle battle.

It’s a little clunky to learn at the start which makes it a bit tedious, but if you fight through that, it’s a fun play through.


Well it doesn’t really fit in the Castlevania Franchise (even though it does). It’s not your normal plat-forming piece of genius, or 3D rendered ‘I’m not sure if I like this version at all but I am going to play it anyway’.

It’s a puzzler. So if you ever played Capcom’s Puzzle Fighter , Puzzle Quest, or any other sort of puzzle RPG. It falls in that ranking area. Or, any sort of puzzle style.

If you like puzzle games and have a phone, you should probably give it a hoot.

The Game ‘OVER’ ALL? (93%)

This was a great out and about game to play, or when I had some extreme downtime to goof off.

It was enjoyable to play through the castle again, even in a puzzle game. Since I played Symphony of the Night so much, I could picture what was actually in each room. (Yeah… I played it that much)

Downfalls that aren’t really downfalls.


If you play this and you are getting all the cards. I will tell you that the Ace of Skulls comes from the DoDo bird. I got 649 Hamburgers before I got the drop. This means…. I killed 650 DoDo Birds.

……………….. I had to get the achievement.


……………… Don’t judge me.


. ……………….. Have a good day and thanks for reading!