Category Archives: SEGA!

Reviews of Sega

Addam’s Family Sega Genesis

shared from
Price = $5-10
Players = 1
Well unlike most game boxes, this one doesn’t lie to you. I’m not exactly sure why the focus so much of the text on the weapons Gomez can get to attack with since they are pretty short lived in the game. But, They did.
The game is exactly what it says it is. You are Gomez and you must save the family from the clutches of spooky stuff.
If you have played Pugsley’s Scavenger Hunt on the NES, this game plays exactly the same, but with a lot of upgrades. Since this is on the Sega Genesis.
If you haven’t, here is how it works.
This game is a platformer with Mario mechanics (in a way). You need to go through which ever areas there are, by jumping on enemies and climbing your way to things, or just going all the way left or right. The game has some bounce physics, meaning if you jump on something’s head, it will give you a jump boost. Helping you to get to higher areas or just continuing to bounce on enemies heads.
The game loses some points for some of the less interesting areas of play. There are a lot of those walk as far out on this ledge with a roof above you to jump to the next section.. You missed fall to the bottom and start over. I’ve never found these parts to add to game play. These things are just there to piss you off and slow you down.
It also loses a point for mentioning this weapons as if they are amazing. The Golf ball is worth having for tossing it, (which makes it bounce across the screen killing enemies) But the sword has a very short distance attack, and you usually get hit using it. But, all items you pick up, other than the fez-copter, gives you an extra hit point. So if you have the sword, golf ball, or fast-shoes, you can get hit one more time before dying.
This falls perfectly into the section of great platformer. The Sega Genesis Library is full of Sonic the HedgeHog clones. So it’s nice to have a title like this that isn’t one of those. Don’t get me wrong though, I love all the cartoon platformers that cloned Sonic, most of them are pretty amazing. It’s just nice to have one that adds the element of a real old school style one, with new mechanics.
I really enjoy this game, I would say it’s the best of all the Addam’s family games. If you look at old reviews of this version vs the SNES version. They will say the SNES version is better due to sound. But, if you’ve played both versions. The Sega version has tons more game play, hidden areas, and just better handling.
The Snes version will only lose a few points in my eyes for the missing stuff and that they didn’t have the sound files when they made it on SNES, so all the sounds are changed. (And sound like someone made fart noises with their mouth)

ALIEN 3 (Guest Review: by Fargascorp)

Price: $3-5
Players: 1
As Ripley, make your way through a maze of corridors in a timed race to rescue prisoners trapped in Xenomorph resin, all while trying not to get eaten.
If you crash-landed on Earth and had no idea what the Aliens franchise is all about, you’d probably be a little confused as to what the back of the box has to do with the game itself. I took it as a Contra clone, myself, but running around trying to make sure you rescue everyone in a level, in addition to limited ammo, totally screw that. Still, it does mention cramped corridors and whatnot, so I’ll give it the benefit of the doubt. Naturally a picture of a chestburster on the cover doesn’t really explain much, other than it being loosely based on a franchise.
As far as a movie tie-in, Alien 3 makes about as much damned sense as most other old franchise moneymakers (barring, maybe, Batman Returns), which is… almost none. I’m tempted to say it’s actually based on Aliens and the developers took too much time. It’s possible, though I can’t prove it.

See, while Lt. Ellen Ripley is in the game, and she’s in her shaven-head costume, she’s also equipped with the “I’m going to take out an entire alien hive” weapons from the climax of Aliens. That’s way more than she’d need to jack up the lone dog xenomorph from the movie… but, again, in a more Aliens-esque manner, there are hundreds of the suckers running around.

These were all sacrifices for the sake of entertaining gameplay, I’m sure, because a game based around setting up a trap to lure a single monster into a pit of molten lead would have been fun for about, oh, the five minutes it would take. The third movie sucked, anyway.

I still haven’t figured out how Ripley saves all these dudes, though. They’ve already been implanted, according to the gore that ensues when you fail to rescue them in time. I guess you just shoot ’em in the head to make sure a couple more of the aliens don’t come after you later on.
GAME PLAY (9/10)
So, I wanted a Contra and got something else. Sometimes life is full of pleasant surprises – Alien 3 is solid and intense, from the typical eeriness of a Genesis soundtrack to the rush through dark labyrinths full of speedy aliens.
First, let’s talk about limited ammo. We live in a world where, in today’s games (outside of a few rare survival horror franchises), ammo is plentiful and, for the most part, ridiculously effective. People are happy to park behind chest-high walls and unload their weapons into countless baddies, and more often than not they’re totally replenished after such a fight. Where’s the challenge? Alien 3 gives you four weapons – the typical Space Marine pulse rifle, a short-ranged flamethrower, an underslung grenade launcher, and some hand grenades. As heavy an armament this is, your pulse rifle ammo goes quick and the flamethrower goes faster. The grenade launcher takes a moment to fire, while the hand grenades obviously bounce and have a timer that means they’re not really great, aside from trick shots in ducts. While there is a lot of ammo to be had, especially in later levels you’ll be looking to double back and pick up some you previously left behind… which takes up precious time.

Time is actually what makes this game great. If all you had to do was waltz through some tunnels and blow up everything in your way, it’d be a cakewalk. Instead, you’ve got to rescue everyone on the level, and in doing that you often end up taking a one-way trip back to some other part of the level, screwing up your sense of direction. Even after you pick up the hapless suckers you have to find your way out of the level, meaning you can still fail and have to do it all over again.

Luckily, your motion tracker helps a bit, and identifies sneaky aliens that are going to come charging at you from off-screen like a freight train. Problem is, these require batteries, and there are precious few of them around. Suddenly quick reflexes are a must, and if you get hit, you’re knocked to the ground for several seconds.
There are other little details I enjoy, too. The jump “locking”, meaning you can’t divert your path in the air to avoid something you missed before you hit the button; the health damage from falling even a bit too far; my favorite, by far, is doors being destructible by grenade. It can actually save you time, as manually opened doors take a moment and leave you open to attack by aliens on the other side.
I do have a minor gripe with the sensitivity of ladder dismounting, however. You have to be perfectly level with a floor to dismount, none of that “close enough” that we’re used to from Castlevania’s staircases.
As far as an action/adventure game goes, this one is right at the top in my book. Lots of platforming combined with solid shooting action and boss fights where you unload tons of grenades (“Foomp! Foomp! Foomp!”) into a bigger-than-normal badass alien and a gripping feeling that you just don’t have enough time make it one of the best in the genre.


Right, I know, it doesn’t average correctly… but as far as the franchise and box art are concerned, screw off. This particular gem was kinda like finally getting the chance to punch Rev. Al Sharpton in the face, only to discover your fist gives him cancer, too; that is to say, it’s a nice surprise. I’m not one for patiently figuring out where all the hostages are, but Alien 3 makes it worth the trip. It’s atmospheric, fun, and another shining example of why the Genesis was the best 16-bit system made. While it looks dated, it still plays well, aside from a few minor quirks. If you want a game that gives you a fulfilling challenge, this is it.

Alien 3 was made for a number of systems, just like the ones based on movies today. Game Gear, Gameboy, and Nintendo all had decent adaptations of this, but the Super Nintendo ran off and did its own thing with the license. It was long and boring, with none of the solidity and tense moments of this one. Stay away from it.

If you run out of time, and you will at least once, you’ll see all the prisoners you didn’t rescue have
their rib cages blown out as a chestburster scurries away.
Posted by Fargascorp

Zombies Ate My Neighbors




Price = 20-30 bucks

Players = 1-2 co-op
‘Will? these crazy kids survive the night? You can fend off the freaks with a virtual candy counter of weapons like uzi squirt guns, exploding soa pop, bazookas, weed wackers, and ancient artifacts. Also grab power ups-o-rama like secret potions and bobo clown decoys. Use your civtim radar viewer. DOES THIS GAME EVER END?’ -one of 6 paragraphs from the box
The cover of the game just looks like an old horror movie which makes me interested instantly, and once i turn the game over and does a perfect job of explaining every single thing you are in for in this game. It actually has a WHAT, WHO, WILL, WHERE, PLAY, and basic overview.
And after putting the game in, it explained it to perfection.
This game is an updated version of Alien syndrome. You select between two characters. A punk rock teenage boy with Billy Idol hair and old school 3D classes, or the Bad A– teenage girl.
The game instantly starts you out in a regular neighborhood scene with zombies everywhere, 10 neighbors to save (which is every level depending on if any die), and a stock pile of weapons and items all over. Your goal is to just save the 10 neighbors, but you can explore the entire stage and stock up on goods this game does have 55 levels of TERROR.
The game functions perfectly in single player but does have it’s small flaws with co-op, but it’s no different than every other co-op game back in the day. The game mapping only lets the screen load from character to character, meaning if you’re on one side of the screen/not moving and i’m trying to run the other way the screen will stop on your character. This sometimes causes you to get whooped on by stuff not quite in the play area of your screen yet. Which as a classic gamer, I’m used to this problem, but if you’ve never played old co-op games this is annoying.
The HUGE problem with this game is the control scheme, unless you have the 6-button sega genesis controller which I highly recommend you have anyway for all the games. But lets say you don’t. If you just have that basic factory packaged 3 button pad, you have to press two buttons (like A and B) at the same time to switch your inventory weapon, or (B and C) to switch your health/secondary items. This is a problem if you are getting bombarded with enemies because you can waste stuff on accident if you didn’t hit them perfectly. The easy fix is the 6 button pad because you can just push (X or Y) to instantly change them and not have a problem.
Other than those small details this game is amazing.
I love top down adventure games and this one is one of the best ones I’ve ever played. If you found yourself playing a lot of Gauntlet in the arcade, this is an amazing upgrade. If you just want a great old game to play with a buddy, this is the game to start with.
From beginning to end this game is a monster pile of fun. Every stage is loaded with goods, you get passcode every 4 stages if you find yourself dying a lot of need a break from the mayhem, and it’s probably one of the most fun multi-player games on the system.
This is a must own for the Sega- Genesis.
arbitrary credit for gore and nudity = 1
(for exploding monsters)
-Felix “the Brett” Prescott

Shooting Gallery



PRICE = $2-5

PLAYERS = 1 to 2
REQUIRES = Light Phaser
‘Do you have what it takes to last through four incredibly intense Shoot ’em up games?
A Sharp eye? Steady hand? Split second-timing?
Let’s hope so, because that’s the only way you’ll survive the Shooting Gallery. ‘
Well pretty much every Master system cover art is just plain horrible, but you do in fact shoot this duck in the game. So it gets a little bit of the box across, and it is telling you what the game is, so it does get some credit.
The back of the box says the same thing in a few different languages and has a few screen shots of what you will be shooting in the game with your uncomfortable Light Phaser.
Now-a-days, you know.. going backwards in game time, this game is really trying to catch your attention with it’s do you have what it takes exclamation. We will over look that because we all love light gun shooters right?
As soon as you start the game, and have your Phaser in hand, you get a screen with letters on it to shoot your initials in. I thought that was pretty cool, for a game this old, even though it doesn’t really save the score. It was still a neat add on.
Then you are instantly tossed into level one followed by four more levels if you were a good enough shot. Not too many older games had a lot of different levels to shoot things, (Such as duck hunt) so i enjoyed being able to blast bullets at different things.
The game registers shots perfectly and I had a lot of fun playing this.
As I said before the game registers all your shots perfectly. I mean it’s always easy when you are too close to the television, but when i was as far back as the wire would let me, it still picked up shots well.
This is a straight forward light gun game. There wasn’t any story or anything, but most light gun games really don’t have one. So it lived up to what i knew i was getting into.
There’s not too much you can get out of old light gun games except a little nostalgia, but if I was in the mood to just blow away my old scores or my friends, i could probably play this game for quite a long period of time.
I loved playing all these light gun games as a child, and i still enjoyed it now, but the lack of more scenes kind of knocked me into a bored state pretty fast.
Though if i had someone else at the house playing it with me, i know i would have had a lot more fun sitting down with this game.
arbitrary credit for gore and nudity = 0
(Duck death and explosions.)
-Felix “the Brett” Prescott